my resume - Florent Dumas
Transcription
my resume - Florent Dumas
Florent DUMAS Game Sound Designer 32, boulevard gambetta 94130 Nogent-sur-Marne, FRANCE +33 6 17 76 14 19 [email protected] http://dumasflo.fr EDUCATION 2012 - 2014 Master’s degree in Game Sound Design at ENJMIN 2010 - 2012 2-year technical degree - Sound Engineering at National Audiovisual Institute (INA) Sandwich course in partnership with the audiovisual production unit of the general council of Val-de-Marne 2007 - 2010 Bachelor’s degree - Musicology and Sound Engineering at University of Paris-Est Marne-la-Vallée 2007 2006 Baccalauréat Scientifique Mention Assez Bien Diplômé en supérieur de formation musicale au conservatoire de Nogent-sur-Marne WORK EXPERIENCE 2014 AudioGaming (Toulouse, France) - 4-month internship Audio concepts with Reaper, PureData and Unity Sound recording and sound design for game prototypes and interactive sound applications 2013 Mando Productions (Joinville-le-Pont, France) - 3-month internship Sound design and sound implementation (Unity) 2010 - 2012 2010 General council of Val-de-Marne in the audiovisual production unit (Créteil, France) Shooting, Editing, Mixing for the WebTV - http://www.cg94.fr/webtv BBS Studio (Pantin, France) - 2-month internship Checking, installation and maintenance of audio gears and music instruments 2006 - 2012 Georges Chetochine Conseil SA Logistic preparation and animation of medical forums for drug laboratories Computer data capture 2008 - 2012 Private lessons of musical training and clarinet for beginners SKILLS AUDIOVISUAL Sound recording Mixing Sound editing Sound design Shooting Video editing SOFTWARES Reaper Pro Tools Cubase Pyramix SoundForge Audition Edius ENGINES Wwise Fmod Game Maker Unity PROGRAMMING PureData Game Maker (GML) HTML/CSS C# (notions) Csound (notions) MISCS LANGUAGES INTERESTS French : native English : professional working proficiency Espagnol : academic Sports (Tennis, Mountain hiking, Ski), Video games, Cinema, Clarinet, Saxophone PROJECTS INTERACTIVE MEDIAS 2014 Notes on Blindness, Audio gaming experience - 1 player - Android/iOS Binaural spatialization system with Wwise Sound design and sound implementation with Wwise et Unity Blender, Sound design experimentation audio plug-in Programming with PureData Real-time control of audio effects with iPad Sound design AudioElec, Procedural audio plug-in Programming with PureData Sound design 2013 Ascent, First person/Only for Oculus Rift - 1 player - PC Sound design Development of a binaural synthesis system on Wwise Caveman Wars, Arcade game - 1 player - Android/iOS Sound design Yeti on Furry, Arcade game - 1 player - Android/iOS Sound design Sbires, Puzzle/Reflexion 3D - 1 player - PC Sound design and sound implementation with Wwise and Unity Interactive music Wander, 3D Platformer/Relationnal strategy - 1 player - PC Sound design and sound implementation with Wwise and Unity Audio diary realised for the transmedia’s prequel Winner of the “Hits PlayTime 2013” contest 2012 Martyr, 2D Platformer/Reflexion - 1 player - PC Sound design Ludum Dare 25 - Rank #37 in Audio category Stalker sur Glace, 2D Arcade/Survival - 2 players vs. - PC Programming and sound design with Game Maker and Wwise “Game à Niaque” Contest (Toulouse Game Show) Shout!, 2D platformer/Runner game prototype - 1 player - PC Sound design and generative music with Wwise Game prototype in which the character is controlled by the voice Machiavelic Nightmare Game design document and sound design with Wwise 2011 GMA, Audio game - 2 players vs. - PC Sound design with Wwise SHORT FILMS Friendship’s Labour’s Lost, dir. Cathy Kostova Coco, dir. Gabriel Belanger-Oyarzun Don’t Do That, dir. Cathy Kostova Production sound mixer / Perchman Production sound mixer / Sound designer Production sound mixer / Perchman