my resume - Florent Dumas

Transcription

my resume - Florent Dumas
Florent
DUMAS
Game
Sound
Designer
32, boulevard gambetta
94130 Nogent-sur-Marne, FRANCE
+33 6 17 76 14 19
[email protected]
http://dumasflo.fr
EDUCATION
2012 - 2014
Master’s degree in Game Sound Design at ENJMIN
2010 - 2012
2-year technical degree - Sound Engineering at National Audiovisual Institute (INA)
Sandwich course in partnership with the audiovisual production unit of the general council
of Val-de-Marne
2007 - 2010
Bachelor’s degree - Musicology and Sound Engineering
at University of Paris-Est Marne-la-Vallée
2007
2006
Baccalauréat Scientifique Mention Assez Bien
Diplômé en supérieur de formation musicale au conservatoire de Nogent-sur-Marne
WORK EXPERIENCE
2014
AudioGaming (Toulouse, France) - 4-month internship
Audio concepts with Reaper, PureData and Unity
Sound recording and sound design for game prototypes and interactive sound applications
2013
Mando Productions (Joinville-le-Pont, France) - 3-month internship
Sound design and sound implementation (Unity)
2010 - 2012
2010
General council of Val-de-Marne in the audiovisual production unit (Créteil, France)
Shooting, Editing, Mixing for the WebTV - http://www.cg94.fr/webtv
BBS Studio (Pantin, France) - 2-month internship
Checking, installation and maintenance of audio gears and music instruments
2006 - 2012
Georges Chetochine Conseil SA
Logistic preparation and animation of medical forums for drug laboratories
Computer data capture
2008 - 2012
Private lessons of musical training and clarinet for beginners
SKILLS
AUDIOVISUAL
Sound recording
Mixing
Sound editing
Sound design
Shooting
Video editing
SOFTWARES
Reaper
Pro Tools
Cubase
Pyramix
SoundForge
Audition
Edius
ENGINES
Wwise
Fmod
Game Maker
Unity
PROGRAMMING
PureData
Game Maker (GML)
HTML/CSS
C# (notions)
Csound (notions)
MISCS
LANGUAGES
INTERESTS
French : native
English : professional working proficiency
Espagnol : academic
Sports (Tennis, Mountain hiking, Ski), Video games, Cinema, Clarinet, Saxophone
PROJECTS
INTERACTIVE MEDIAS
2014
Notes on Blindness, Audio gaming experience - 1 player - Android/iOS
Binaural spatialization system with Wwise
Sound design and sound implementation with Wwise et Unity
Blender, Sound design experimentation audio plug-in
Programming with PureData
Real-time control of audio effects with iPad
Sound design
AudioElec, Procedural audio plug-in
Programming with PureData
Sound design
2013
Ascent, First person/Only for Oculus Rift - 1 player - PC
Sound design
Development of a binaural synthesis system on Wwise
Caveman Wars, Arcade game - 1 player - Android/iOS
Sound design
Yeti on Furry, Arcade game - 1 player - Android/iOS
Sound design
Sbires, Puzzle/Reflexion 3D - 1 player - PC
Sound design and sound implementation with Wwise and Unity
Interactive music
Wander, 3D Platformer/Relationnal strategy - 1 player - PC
Sound design and sound implementation with Wwise and Unity
Audio diary realised for the transmedia’s prequel
Winner of the “Hits PlayTime 2013” contest
2012
Martyr, 2D Platformer/Reflexion - 1 player - PC
Sound design
Ludum Dare 25 - Rank #37 in Audio category
Stalker sur Glace, 2D Arcade/Survival - 2 players vs. - PC
Programming and sound design with Game Maker and Wwise
“Game à Niaque” Contest (Toulouse Game Show)
Shout!, 2D platformer/Runner game prototype - 1 player - PC
Sound design and generative music with Wwise
Game prototype in which the character is controlled by the voice
Machiavelic Nightmare
Game design document and sound design with Wwise
2011
GMA, Audio game - 2 players vs. - PC
Sound design with Wwise
SHORT FILMS
Friendship’s Labour’s Lost, dir. Cathy Kostova Coco, dir. Gabriel Belanger-Oyarzun Don’t Do That, dir. Cathy Kostova Production sound mixer / Perchman
Production sound mixer / Sound designer
Production sound mixer / Perchman